Archive for the ‘MMOFPS’ Category
Wolf Team is a fast paced 3D MMOFPS that features the ability for players to transform between playing as a Human or as a Werewolf. Humans have an assortment of weapons available at their disposal giving them an advantage at a distance. Wolves on the other hand have no ranged attack but are faster and stronger than their human counter parts.
The ability to switch between human and wolf at any time adds a new element of strategy to Wolf Team over other traditional shooter games. Players will never need to worry about running out of ammunition because Wolves have their own distinct advantages such as running on walls and dropping in on other players unexpectedly. In certain modes players can even play as other types of wolves such as ghost wolves that can turn invisible.
Wolf Team has several addictive game modes to choose from ranging from the traditional deathmatch style to Conquest mode that allows players to work in a team to capture as many bases as possible, and Destruction mode where one team tries to blow up the other team’s base. The game also features a large selection of weapons players can acquire as they progress through the game.
Battlefield Heroes or, as many like to call it ‘Heroes’ or ‘BFH’ is a new step in the Battlefield franchise, it is mostly aimed at casual gamers or gamers who like funny, cartoony and not too serious game play. It is not made to replace previous Battlefield titles, like Battlefield 2
In Heroes we have two factions fighting on the virtual battlefield against each other:
The ‘National Army’ and the ‘Royal Army’.
Entropia Universe is an online 3d virtual universe for entertainment, social interaction and trade using a real cash economy.
Join people from around the world who use the Entropia Universe currency, the PED, to develop their avatars everyday on the untamed planet of Calypso.
Battleground Europe is fought on an accurate half-scale map of 1940’s Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. The only exception for this is some cities located on islands that are inaccessible by road/bridges do not support vehicle spawning.
Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town.
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent exactly that.